![]() ![]() 16,770,000 (24bits) Polygons: 2.5 Million polys/sec Rendering Speed: 500 M pixel/sec Additional Features: Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Plus, two new player control buttons have been added to allow for greater control over the action! TECHNICAL Sammy Atomiswave Hardware CPU: Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine: PowerVR 2 (PVR2DC) Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram: 32 megs Main Memory: 16 MByte Graphic Memory: 16 MByte Sound Memory: 8 MByte Media: ROM Board Simultaneous Number of Colors: Approx. Metal Slug 6 includes 6 characters, with two new being Ralph and Clark from the King of Fighters series. It is the first installment of the series developed on Sega's arcade hardware system. Metal Slug 6 is a 1 or 2 player game with continuous buy-in. Negotiations have broken off and hostages have been taken! Your country needs a highly trained mercenary to neutralize the enemy and free the hostages. ![]() ![]() Arcade Video game published 17 years ago: Metal Slug 6 © 2006 SNK Playmore. ![]()
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